The Genestealer Cults rely on large numbers and group activations to succeed, with each model usually having 2APL. The various factions do play somewhat differently to each other. Be it for release scheduling reasons or something more narrative, we’ll never know. Bizarrely, the Beast Snaggas aren’t here, which I questioned somewhat. The variety available across the Compendium is generous and every faction has something on offer here. Adeptus Astartes Kill Teams have the options of approximately 20 different Operatives, whereas most other factions have around 10. When considering the units available in the Compendium, there are some non-surprises. Even if it’s simply a case of gluing a few Frag Grenades to your Guardsman’s belt or attaching a Kabalite Banner to your Sybarite. Each Kill Team can be fielded with Equipment in your games and this can help to breed that unique twist to your fighters. Specialists a la old Kill Team are no more and the prospect of the “fixed” fire teams does feel as though the flames of creativity are doused. Some of the rising concerns from the Kill Team player base are focused around a perceived lack of customisation within the game. Nevertheless, it feels like just a bit more time on the Compendium to flesh it out would have made it a far more enjoyable product. I won’t say that the efforts into the book aren’t there as I can imagine it was an almost herculean task to prepare a game system to yield so many factions. It feels very uninspiring and it ultimately hampers the experience in both gameplay and narrative. With this, along with the fewer options/nuances, the Compendium factions don’t feel wholly different from one another.Ĭertainly, the stats and characteristics for each faction are different and units themselves can have their own abilities, but it simply doesn’t feel cohesive when comparing the Compendium and Octarius box. No factions in the Compendium have faction-wide abilities such as these. These alone help to give the two teams a sense of individuality and self. The Kriegsmen have the ability to give orders from a Leader to nearby Operatives. The Octarius Orks have a special ability to be able to charge even when Concealed. This strange division brings me a great sense of unease as it simply feels that some players are playing the full Kill Team experience but most are playing a diluted version.Įven the lack of abilities plays a part here. This applies even more so to narrative play where the two Octarius factions have far more options throughout a Spec Ops campaign compared to the other factions. When you compare the rules for the Death Korps of Krieg to, say, Traitor Space Marines, the Chaos Marines are a mere shadow. This is a sizeable disparity between what you get in the big, expensive box compared to those who wish to play factions outside of it. In comparison, each other faction in the Compendium gets the following:
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